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It really is fantastic.
Notify me of new posts via email. I made a lot of changes to this package.
Displaying Maps in Unity3D
Step 2 is easy. Hi, is there a way to download the sample of the project you have mentioned about? I had uniyy3d get the cupcake off of some 3D model site, though. Post as a guest Name.
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I suppose I could add some tile caching, but in the end static maps worked fine for my uniwdb. I would appreciate some help… I am getting suck using the GetComponent routine.
Calculate the world coordinate of the texel the UV coordinate resides at. The first change I made was to add support for themed Static Maps.
Seems it does not exist in Unity 5. So the end result was impressive but kind of ugly. You are commenting using your WordPress.
If you are using a map, for instance, you might find that it actually comes down as a texture and then Unity compresses it into some weird non power of 2 texture.
Or you can use this free asset store package but you have to purchase uniWeb as well. You are commenting using your Twitter account. Sign up or log in Sign up using Google. Anyhow would you happen to have an example script implementing this available?
So you kind of have no choice there—buy UniWeb, grab the free Google Maps plug-in and it just works right out of the box. Determine where the markers are in pixel coordinates in the static map texture.
UniWeb – Asset Store
This was easily fixed — we removed the Socket script from the test GameObject. My buddy Steve, went through the following basic steps to get UniWeb up and running on an iPhone 4S and and several Android models.
Hi, I’m used this code and works, but markers don’t shown.
Unity3D for iOS and Android: UniWeb and UniParse plugins for HTTP | timshaya
This is called a Slippy Map. You are commenting using your WordPress. You are commenting using your Google account. Anyway, i just use first and second step to display map on 2D Image, Really useful post!
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